Introduction
"Hello, who are you? …It doesn’t matter. Welcome. You are safe with me. I’ll be right here, nice and close so I can speak without alerting the others. Let me tell you about Senua. Her story has already come to an end but now, it begins anew."
Hellblade: Senua's Sacrifice is a solo action/adventure TPS game with horror elements. It is made by the Ninja Theory team, an independent studio that is not particularly well known. Bought in 2018 by the giant Microsoft, they previously made Enslaved: Odyssey to the West in 2010, and one of the games from the Devil May Cry series, DmC: Devil May Cry, in 2013.
Also edited by them (except for the Xbox port), the game is directed and written by Tameen Antoniades. The game first came out on PC on the 8th of August, 2017, after being announced at 2014's Gamescom. It runs on Unreal Engine.
The game is about Senua, a female Pict warrior. It all starts when the protagonist is on her way to Helheim – the Celtic equivalent of the afterlife – with the head and thus the soul of her deceased lover, Dillion.
Of course, there is a bit more about Senua. She is a geilt. Senua suffers from a severe form of psychosis, worsened by some heavy trauma. This includes the massacre of her loved one while she was a recluse in the forest, pushed away by her own community, who saw in her the source of all evil and hoped that it would cleanse her.
Oh, yeah... Senua also suffers from powerful hallucinations, mainly auditory. She is getting hit constantly by voices that comment on everything. One of them breaks the fourth wall and plays the role of the narrator. At least you know from the beginning that it will not be a restful trip.
Among the impaled corpses as soon as you arrive and the voices that come to you from nowhere, the term "horror" starts to take on all its meaning.
The Story
“Strike vengeance from your heart, Senua, as there is always a heavy price to pay.”
There are not many games that talk about mental health. When they do, it is not always realistic or done in a good way. In Hellblade, it is clearly the main subject and it is done well. Through Senua, the game lets us experiment with an unusual conflict: a fight against ourselves, against our own darkness. And while we are going through our way, we sink more and more into the psychosis.
Furthermore, there is something else that will not be helping. Senua hears voices, which she calls Furies, that will go all along with you through your adventure. Those voices are particularly talkative, and they won't hesitate to comment on every one of your actions, whether in good or bad ways. We can hear them joking about us, giving us confusing tips, and leading us astray. Weirdly enough, they are also very useful during fights, alerting us of enemies at our back and advising us as much as they can. Even more impressive, one of them is aware of you and will take on the role of narrator. Breaking the fourth wall, she will be the kindest of all and will play the middleman between you and Senua.
The story itself is totally based on the Celtic culture, and more particularly, the Pict/Irish one. You also get a huge load of Nordic myths and tales. While we are advancing through the game, we are getting told about divinities (Odin, Loki, Hela, etc.) and lore in general. This is done through"Lorestones" that are hidden across the game and that you will need to find. Is history more your thing than tales? Don't worry, you will also get to learn about some more realistic details, like this guy, Druth.
Who is this Druth? Well, he was that druid that we met during our exile, and he is now haunting us as well, at least sometimes. This character finds his source in Fintan of Rheinau, a real Irish guy who lived in the 9th century, was enslaved by the Vikings, escaped, and turned his back on his past to end up living as a Catholic monk in Switzerland.
The bosses are also inspired by folklore. For example, the first two that we fight are Surt, the fire giant from Nordic mythology, and Valravn, which comes from a Danish creature. If this is your kind of stuff, you will be glad you played this game.
However, even if the story is nicely done and will please the biggest fans of its setting, I do find it a bit confusing at times. While the game is only dubbed in English, subtitles are available in the option menu for those like me, who aren't fluent yet. But, to be honest, even with them activated, following everything, and focusing on both the dialogues and the endless voices from the Furies, it was hard to get everything.
Bonus
“In blindness there can be wisdom; only by giving, can you receive in return.”
Here are some other features and bonus content that I thought was worth mentioning. First of all, the game comes with a VR version (at least for the Steam version). This is a really nice gift for those who own a virtual reality headset and should make for an even more immersive experience. Also included is a making-of short movie that will tell you more about the creation process of the game. To talk about the options, you will find the usual graphics adjusting options, key assignment, and difficulty level. The default option will adjust to your style. Good idea! However, it only applies to the fights. There is also a photo mode for screenshot lovers, and a colorblind feature for those who need it. I appreciate that!
In conclusion
"The hardest battles are fought in the mind. That is what Dillion taught her.”
In the end, Hellblade is mostly good. This especially applies if you consider it a slow walk through a good-looking universe with a sublime audio atmosphere. While the biggest Celtic fans, horror lovers, and puzzle addicts will probably be the most won over by the game, those who are more action-oriented may be disappointed due to the low number of fights, the repetitive gameplay, and the lack of content to unlock.
- Story: | 🌕🌕🌕🌕🌑 |
- Graphics: | 🌕🌕🌕🌕🌕 |
- Gameplay: | 🌕🌕🌕🌕🌑 |
- Sound: | 🌕🌕🌕🌕🌕 |
- Fun Meter: | 🌕🌕🌕🌑🌑 |
Pros | Cons |
---|---|
- Awesome sound ambiance
- Beautiful graphics - Game that tries to talk seriously about a taboo subject (mental health) - A lot of references to Nordic mythology |
- Very short game
- The hard difficulty that is only there to longer the game - Controls are a bit confusing |